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Post by DeathFrog on Jan 4, 2009 17:48:44 GMT -5
There are many things about ship building and base building/destruction etc,, that I would love to discuss changes to. This to me is to be discussed after this campaign, and before the next campaign. I know many of my thoughts may not make it into the rules, but that does not mean they dont need discussing
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Post by Maximus Plasma on Jan 5, 2009 18:30:43 GMT -5
Ah excellent, i am sure you will have some valuable input on the subject and the rules. I am hoping i can get my issues resolved by the start of that campaign. So i will be reading your posts with great interest.
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Post by LoCatus of Borg on Jan 24, 2010 15:48:36 GMT -5
Now that the B5 campaign is over we can start looking forward to the next campaign. Last I knew many had talked of a more traditional campaign in which the stock shiplist would be used. A classic war between the klingons and the feds (and allies of both) sounds appealing to me. I would suggest that whoever runs this next campaign refrain from unbalanced ships for one race or another. The stock shiplist would prevent any "uber" ships from being introduced (read B5 ships) but past that I would suggest that to help out the less than stellar pilots that a maximum of 10% be given to them to help them out. Most pilots who flew in B5 were of similar skill level so only a couple would need the extra bpv. That is my take on where we need to go from here. What does everyone Else think? Have any good ideas? list them here.
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