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Post by QuchHa' Resistance Leader on Mar 22, 2007 10:12:18 GMT -5
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Post by Lord Hellus, Council Chairman on Mar 22, 2007 10:15:25 GMT -5
I have downloaded it but still can't play/find the file
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Post by QuchHa' Resistance Leader on Mar 22, 2007 10:26:18 GMT -5
hmmm, I'm not really familiar with this mission pack, maybe postman can help you out better than me, but I believe they are single player mission packs. you install it and when you play on single player those missions should be available.... remember that some of them are not entire new missions but upgraded ones.... here are the exact mission specifications: bellsouthpwp.net/r/u/ruyger/Missions.htm
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Post by Lord Hellus, Council Chairman on Mar 22, 2007 10:35:25 GMT -5
I don't see those. Bad download ?
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Post by QuchHa' Resistance Leader on Mar 22, 2007 10:46:03 GMT -5
We'll have to ask postman on this one... Don't you have to select the custom campaigns on the campaign selection screen in order to work?
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Post by Lord Hellus, Council Chairman on Mar 22, 2007 10:56:41 GMT -5
I tried. I'll ask postman
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Post by Commander Abel on Mar 23, 2007 14:48:17 GMT -5
EFP, have you downloaded and installed the missions? If yes, you next need to modify your campaign files (*.mct) files found inside the campaign folder inside the scripts folder. After you have done that, you start a new single player campaign. Now, I will tell you what I have done. I took the standard Op missions and then added the following scripts to the folder: EAW standard and story line scripts as ported by Firesoul, the Evil Dave missions(Nuclear Wessels), the EEK missions, and finallythe Tacey Greenaugh missions(TNG mission pak). All told I have over 200 different missions. I then took the Story line campaigns from EAW (IE. Fed vs ISC) and added ALL of the screipts to the list. I then had a campaign file that listed over 140 possible missions. I then went into the Mission Matching file and made some changes there so that when I went into a hex, I had up to six and occasionally 7 possible mission choces in each hex. Now you ask how do I change the campaign file to reflect the new missions? You either tell me what single player campaign you want to play and I will make it up for you OR you open the one you want to play in a text editor (back it up) and add the missions to the list your self. When done, start a new campaign/game and the new missions should start showing up.
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Post by Commander Abel on Mar 23, 2007 14:50:29 GMT -5
Th latest is 221 but nobody is hosting it. I do have it but I only want to sent it out once over dial up to somebody that has broad band.
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Post by Commander Abel on Mar 23, 2007 15:03:35 GMT -5
Now how do you get more mission choices per hex in single player? You need to change the "Mission Matching " file located here: C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\MetaAssets\ServerProfiles\SinglePlayer Taldren found that the game became buggy when this was set to show more than 2 when there were only 30-40 missions listed in the campaign. When you have over 100 listed, I have not had any problem setting it to show 5 or 6. After backing up the file, you open it in a text editor again and find the line that says "Move =2" . Change the number to what ever you want up to 6. Save and play.
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Post by Commander Abel on Mar 23, 2007 15:13:43 GMT -5
In addition to the EEK221 missions, I also have all of the EAW stuff for OP, the ED mission packs and the TG mission packs if anybody wants them.
Also if anybody opens up the Fed tug lists in OP4.0 and makes them playable (ie, lets them show up in convoy raids as freighters) i have the complete ship name lists to insert into the "Shipname" file.
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Post by Lord Hellus, Council Chairman on Mar 23, 2007 21:43:40 GMT -5
WOW! Let me get back to you
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Post by Satai Vadenn ra Sinoval on Mar 23, 2007 22:40:32 GMT -5
i really need to learn this language....
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Post by Lord Hellus, Council Chairman on Mar 23, 2007 22:52:07 GMT -5
Ditto. I really am illiterate!!
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Post by Commander Abel on Mar 24, 2007 7:50:37 GMT -5
I am going to guess we need a class on how to edit the *.MCT files. Also it should be noted that OP can only handle 64 campaigns at a time. If any more are in the file, they will be ignored and not shown. Next I will show the stock "ISC vs FED" file as made for OP using the taldren scripts.
Name="Federation vs ISC" Description="Play as the Federation against the ISC and their war of pacification."
EarlyMapName="EarlyMap.mvm" MidMapName="MiddleMap.mvm" LateMapName="LateMap.mvm" DifficultyLevel=1 Era=0 TriggerMission="Uni_1Peace" TriggerPrestige=800 [Missions] 0="Met_1Scout.scr" 1="Met_2HoldingAction.scr" 2="Met_3Ambushee.scr" 3="Met_4Ambusher.scr" 4="Met_5FleetAction.scr" 5="Met_6Patrol.scr" 6="Met_7BaseAssault.scr" 7="Met_8ShipAssault.scr" 8="Met_9PlanetaryAssault.scr" 9="Met_10Patrol.scr" 10="Met_11ConvoyRaid.scr" 11="Met_12ConvoyEscort.scr" 12="Met_13Monster.scr" 13="Met_14Enigma.scr" 14="Met_15BaseDefense.scr" 15="Met_16ShipDefense.scr" 16="Met_17Patrol.scr" 17="Uni_1Peace.scr" 18="Uni_2Promises.scr" 19="Uni_3IronCage.scr" 20="Uni_4Resolve.scr" 21="Uni_5Accuse.scr" 22="Uni_6Immunity.scr" 23="Uni_7BattleGrave.scr" 24="Uni_8Hammer.scr" 25="Uni_9A1Tyr.scr" 26="Uni_9C1Welcome.scr" 27="Uni_10Criminals.scr" 28="Uni_X3M1ATemple.scr" 29="Uni_X4M1AThief.scr" 30="Uni_X4M2ACuckoo.scr" 31="Uni_X4M3ADoors.scr" 32="Uni_X1M1ASmuggler.scr" 33="Uni_X1M1FInsurrection.scr" 34="Uni_X1M2Trial.scr" 35="Uni_X1M3Poison.scr" 36="Uni_X5M1AMoon.scr" 37="Uni_X5M1FPyre.scr" 38="Uni_X5M2Sake.scr" 39="Met_18HomeworldAssault.scr" 40="Met_StarbaseConstruction.scr" 41="Met_19Scan.scr" 42="Met_20SupriseR.scr" 43="Met_21DistressCall.scr" 44="Met_22Diplomat.scr" 45="Met_23Quarters.scr" 46="Met_24Anomaly.scr" 47="Met_25SuperFleet.scr" 48="Met_26AsteroidAssualt.scr" 49="Met_27AsteroidDefense.scr" 50="Met_28Negotiation.scr" 51="Met_29Recharge.scr" 52="Met_30Salvage.scr" 53="Met_31Epicenter.scr" [Races] 0=0
The first line is the name as you would see it in the selection screen
The next line you need to worry about is the trigger mission line. That shows you the first mission of the story line campaign.
The line after that shows the amount of prestige you will have earned to trigger the 1st story line mission.
lines 1-16 are the general missions lifted out of EAW and ported to OP lines 17-38 are the story line missions (again from EAW) lines 28-38 are optional storyline missions. you will see some of them but not all in any given campaign. lines 39-53 are the stock OP scripts. It should be noted that mission Met_29Recharge.scr mission is broken and should be deleted from the list (line #51).
Each line number lists a usable script for that race from the scripts folder. You need to do this for every possible mission you will want to see and use in the campaign.
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Post by Commander Abel on Mar 24, 2007 8:03:47 GMT -5
Now here is a custom file using custom scripts except for the same storyline.
Name="Federation vs ISC ED,EEK,TG" Description="Play as the Federation against the ISC and their war of pacification." EarlyMapName="EarlyMap.mvm" MidMapName="MiddleMap.mvm" LateMapName="LateMap.mvm" DifficultyLevel=1 Era=0 TriggerMission="Uni_1Peace" TriggerPrestige=1500 [Missions] 0="Met_NW1Scout.scr" 1="Met_NW2HoldingAction.scr" 2="Met_NW3Ambushee.scr" 3="Met_NW4Ambusher.scr" 4="Met_NW5FleetAction.scr" 5="Met_NW6Patrol.scr" 6="Met_NW7StarbaseAssault.scr" 7="Met_NW7BaseStationAssault.scr" 8="Met_NW7BattleStationAssault.scr" 9="Met_NW8ShipAssault.scr" 10="Met_NW9PlanetaryAssault.scr" 11="Met_NW10Patrol.scr" 12="Met_NW11ConvoyRaid.scr" 13="Met_NW12ConvoyEscort.scr" 14="Met_NW13Monster.scr" 15="Met_NW14Enigma.scr" 16="Met_NW15BaseDefense.scr" 17="Met_NW16ShipDefense.scr" 18="Met_NW17Patrol.scr" 19="Uni_1Peace.scr" 20="Uni_2Promises.scr"` 21="Uni_3IronCage.scr" 22="Uni_4Resolve.scr" 23="Uni_5Accuse.scr" 24="Uni_6Immunity.scr" 25="Uni_7BattleGrave.scr" 26="Uni_8Hammer.scr" 27="Uni_9A1Tyr.scr" 28="Uni_9C1Welcome.scr" 29="Uni_10Criminals.scr" 30="Uni_X3M1ATemple.scr" 31="Uni_X4M1AThief.scr" 32="Uni_X4M2ACuckoo.scr" 33="Uni_X4M3ADoors.scr" 34="Uni_X1M1ASmuggler.scr" 35="Uni_X1M1FInsurrection.scr" 36="Uni_X1M2Trial.scr" 37="Uni_X1M3Poison.scr" 38="Uni_X5M1AMoon.scr" 39="Uni_X5M1FPyre.scr" 40="Uni_X5M2Sake.scr" 41="Met_NW18HomeworldAssault.scr" 42="Met_StarbaseConstruction.scr" 43="Met_NW19Scan.scr" 44="Met_NW20SupriseR.scr" 45="Met_NW21DistressCall.scr" 46="Met_NW22Diplomat.scr" 47="Met_NW23Quarters.scr" 48="Met_NW24Anomaly.scr" 49="Met_NW25SuperFleet.scr" 50="Met_NW26AsteroidAssualt.scr" 51="Met_NW27AsteroidDefense.scr" 52="Met_NW28Negotiation.scr" 53="Met_NW29Recharge.scr" 54="Met_NW30Salvage.scr" 55="Met_NW31Epicenter.scr" 56="Met_NWAlliedBaseDefense.scr" 57="Met_NWAlliedPatrol.scr" 58="Met_NWAlliedPlanetDefense.scr" 59="Met_NWBaseStationAssault.scr" 60="Met_NWBattleStationAssault.scr" 61="Met_NWConvoyEscort.scr" 62="Met_NWConvoyRaid.scr" 63="Met_NWEnemyPatrol.scr" 64="Met_NWOneOnOne.scr" 65="Met_NWPirateInTheMiddle.scr" 66="Met_NWPlanetAssault.scr" 67="Met_NWPlayerBaseDefense.scr" 68="Met_NWPlayerPatrol.scr" 69="Met_NWPlayerPlanetDefense.scr" 70="Met_NWRecovery.scr" 71="Met_NWResupply.scr" 72="Met_NWStarbaseAssault.scr" 73="Met_NWTraining.scr" 74="Met_NW13BigGame.scr" 75="Met_NW7CourierIntercept.scr" 76="Met_NW7SectorAssault.scr" 77="Met_NW7FleetAssault.scr" 78="Met_NW5CounterAttack.scr" 79="Met_NW5MirrorMirror.scr" 80="Met_NW5TheArena.scr" 81="Met_NW13RockyHorror.scr" 82="Met_NW5GetSmart.scr" 84="Met_NW13HaveGun.scr" 85="Met_NW13TimeWarp.scr" 86="Met_NW5EightTrack.scr" 87="Met_NW5PoundOfCure.scr" 88="Kar_Ambushee.scr" 89="Kar_ConvoyEscort.scr" 90="Kar_ConvoyRaid.scr" 91="Kar_FleetAction.scr" 92="Kar_MeleeAction.scr" 93="Kar_PirateBase.scr" 94="Kar_SkirmishAction.scr" 95="Kar_SquadronAction.scr" 96="Kar_cpPatrol.scr" 97="Kar_dPatrol.scr" 98="Kar_ePatrol.scr" 99="Kar_hPatrol.scr" 100="Kar_hlPatrol.scr" 101="Kar_jPatrol.scr" 102="Met_TG1AlPtrlA_OP.scr" 103="Met_TG1AlPtrlB_OP.scr" 104="Met_TG1AlPtrlC_OP.scr" 105="Met_TG1AlPtrlD_OP.scr" 106="Met_TG1EnPtrlA_OP.scr" 107="Met_TG1EnPtrlB_OP.scr" 108="Met_TG1EnPtrlC_OP.scr" 109="Met_TG1EnPtrlD_OP.scr" 110="Met_TG1NtPtrlA_OP.scr" 111="Met_TG1NtPtrlB_OP.scr" 112="Met_TG1NtPtrlC_OP.scr" 113="Met_TG1NtPtrlD_OP.scr"
[Races] 0=0
I changed the first line so I would know the differnce when I saw it on the selection screen.
I changed the trigger prestige so that I might have more "money " and a bigger ship before I see the first story line mission.
Lines 1-18 are the stock EAW missions but freshened up by Evil Dave(Nuclear Wessels)
lines 19-40 are exactly the same as before
lines 41-78 are reworks and new scripts by ED
79-87 are "Games of the Masters" as done by ED
88-101 are the EEK (Evil, Evil Karnak) missions which are done by you guess it, Karnak
and last but not least, 102- 113 are Tracey's missions. I have found that if you only use 1 example of the A, B, C and D missions, they won't overwhelm the selection screen. the rest of them were needed and used by the D2 campaigns.
Any questions?
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