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Post by DeathFrog on Aug 29, 2007 17:05:49 GMT -5
I have an idea on how to set this up and hopefully I will get some time to explore it. We used similar ideas for a series of campaign style ladder league matches a few years ago. I still have a lot of my notes from then scattered within my system. The system was Jackle's PBR League.(patrol battle rules). IT involved rules specifically forcing pilots into line ships and restricting Command and Specialty ships. I still have the list for those from all the standard races.
My only problem is to take the time to do it eheh.
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Post by LoCatus of Borg on Sept 6, 2007 21:45:59 GMT -5
PBR RULES....it adds diversity and make games more interesting!
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Post by DeathFrog on Sept 7, 2007 17:20:18 GMT -5
I agree fully with that Warp. Also, it makes people use standard ships, with the use of better ships as well.
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Post by Lord Hellus, Council Chairman on Sept 7, 2007 23:07:26 GMT -5
We'll need to know alot more about these PBR rules
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Post by DeathFrog on Sept 8, 2007 14:23:41 GMT -5
I will provide them when needed. Let me know how long before the next campaign and I will make sure they are as simple as I can get them. As best I know the next one wont start till near Xmas? ?
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Post by Lord Hellus, Council Chairman on Sept 8, 2007 17:20:40 GMT -5
Correct. Maybe a day after X-mas kick-off
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Post by Evil Spock on Sept 8, 2007 17:27:31 GMT -5
Shalifi and I were talking and one problem with the Roster ideal is a leader may key up great players all in one area of the roster. When an important base buster battle or capital battle etc, is upcoming that leader may force a frigate action just to get to the roster top, for key players in the important battle. I would do this and suspect others might to. It would be after all be within the letter of the rules and legal.
A solution that Shalafi came up with is, (if PBR is not adopted) would be for the ref to make the roster random and reveal it to the teams as they use it. It could then be regenerated when cycled through.
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Post by Lord Hellus, Council Chairman on Sept 8, 2007 17:31:38 GMT -5
I can agree to that
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Post by DeathFrog on Sept 8, 2007 18:59:57 GMT -5
That would then bring in the problem of timing. In a Roster style, your team knows when it is your turn at bat. If you make it so you wont know when it is your turn till the very last minute, how does one prepare his week knowing he may or may not have to fight on any given night of then next 6 months? I disagree with that usage. I do understand about stacking a lineup, but does not every baseball team try that? You would be amazed how hard it is to "force" frigate battle or 4 to try to time it right for bigger battles.
I would recommend a slightly different system, but stay within the rotating roster. How to explain it here. hmm.
let's say my team has 9 players total. We will name them A B C D E F G H I. Battles can be up to 3 vs 3, so that means for the upcoming battle we would need up to 3 pilots, depending on the ship compositions. Here is how I would recommend setting it up.
Battle 1: a b c Battle 2: b c d Battle 3: c d e Battle 4: d e f Battle 5: e f g Battle 6: f g h Battle 7: g h i Battle 8: h i a Battle 9: i a b Battle 10: a b c Battle 11: b c d etc.........................
This way no one sits out of a battle because it was a 1v1 or 2v1 or 2v3 or such. Each player knows when their turn comes due, and they are due for up to 3 battles provided they are bigger battles. I know it is conceiveable that someone could contrive to do specific battle group sizings to their advantage, but then again the other team could and can do the same. Both teams could conceiveably stack their lineup for one end or the other, and that would be fine, as they do it in baseball too. The challenge would be to out-think the other team's roster. Also with such a roster, it would not matter if your team has more or less pilots in total than the other team, and it would make that each team would not have the same pilots flying vs always the same pilots provided each team is not equal in numbers. It would only take 1 pilot difference to make a true difference in who vs who. As per this, I strongly recommmend we do not have absolutely equal numbers of pilots on both sides, reguardless of what roster system we decide to use.
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