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Post by Da Brain on Jan 6, 2008 20:37:46 GMT -5
As Usual during games we discuss what rules we do not like or should be modified. To help the next Ref evaluate those requests, here is the place to do it.
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Post by Evil Spock on Jan 6, 2008 20:45:09 GMT -5
I do not like that a nation or player can build a ship any number of times. I find that both R/L's in our current game are likely building an endless amount of a choosen ship,... that is a great ship. but,.. it should not be that way.
I refuse to say what the Mirak one is, and suspect/know what the Lyran one is. It is happenning though. Liking diversity in games I am suggesting ways to stop this.
I propose a simple rule that will curb this.
"You can only build one or two of the same ship per campaign." The exact number is decided by the Ref prior to a campaign launch.
Others have suggested limiting a nation to fielding only one or two DN hulls, limited other hulls types (tugs, CV's, etc). This involved calculating what your fielding each turn and then referencing what is allowed of that particular ship type. The sub table will get endlessly more detailed as time goes on.
Feedbag from others please,..
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Post by Head Fur Shalafi on Jan 7, 2008 10:03:00 GMT -5
Very true... in multi player team games like this this may (will) become an issue... On the flip side when we've had single player per nation games (balanced correctly) their is usually only a couple ships build during the course of the campaign.
Personally, for a campaign where it's a free for all (lots of small nations) I wouldn't limit it but for the next large team game I think we should make a set of ship building limitations.
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Post by Evil Spock on Jan 7, 2008 13:18:48 GMT -5
Even in the B5 game the Minbari went on a spree of building Dark Stars cause they were simply the best around, why build anything else?
In the end it is up the Ref running the game but without some restriction folks will always construct the best ship and nothing else but that. It makes sense to. The question is that what we want players to be doing, just building the same ship over and over again?
That is pretty much what has been occurring repeatedly in each game we have run, and it is occurring now in the L/K game also.
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Post by Maximus Plasma on Jan 7, 2008 17:06:51 GMT -5
It seems odd that the pirates with weaker ships and less powerful engines. would be able to move futher than the romulans when using cloaks.
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Post by DeathFrog on Jan 7, 2008 18:29:48 GMT -5
Pilphered technology from multiple races. Besides, can Romulans double their worp ? and the Pirates can have them repaired before the next battle too.
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Commander Malex
Backyard Yowler
SAY HELLO TO MY LITTLE FRIEND! "Kat-Of-Endless-Droning"
Posts: 881
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Post by Commander Malex on Jan 7, 2008 21:08:39 GMT -5
Hmmm, those Bastages!
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Post by Maximus Plasma on Jan 7, 2008 21:09:43 GMT -5
I will get into the technical reasons but as for repairing their warp engines, they repair as "apr" or "awr" not usable for movement. So no ,Orion's really should not be able to use cloaks more effectively than romulans!
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Post by DeathFrog on Jan 7, 2008 21:10:50 GMT -5
Actually they double their WARP engines as most dont have awr or apr, but impulse engines.
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Post by Maximus Plasma on Jan 7, 2008 21:12:26 GMT -5
but once doubled they lose a engine cell for each nacell doubled and can only be repaired as awr or apr !
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Post by DeathFrog on Jan 7, 2008 21:13:31 GMT -5
I do know what you mean, and I wondered about it too.
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Post by Evil Spock on Jan 7, 2008 21:18:13 GMT -5
The Pirates are not cloaking. Am I reading this correctly? you're referring to campaign movement? Most pirates do not have cloaks only a few do. They use stealth movement mimicking frieghters with stolen ID codes and illegal transponders, pirate tricks, etc.
The only reason they go 2 is that if they went faster they would give away what they are. They mimick the slow speed of merchant traffic.
At least this is the explaination that has been used in our games.
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Post by Maximus Plasma on Jan 7, 2008 21:18:26 GMT -5
lol ,
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Post by Evil Spock on Jan 7, 2008 21:24:38 GMT -5
It has become quite the skill over the years to actually justify why a rule is in place. Most times it is cause it makes the game work, but then you have to also spain it logically to players. I have gotten good at that over time. Past players have referred to it as ABS The Art of Bull S.hi.t.
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