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Post by Satai Vadenn ra Sinoval on May 8, 2007 16:32:37 GMT -5
Romex, did you roll for the shadows yet? There is still a BS there to fight them. If you uncloak the BS will fight with you, not against.
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Post by Pew Pew on May 8, 2007 16:52:17 GMT -5
thanks and no i dont think we have yet
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Post by Da Brain on May 9, 2007 7:26:06 GMT -5
If the Centauri move off there is no need for battle, Klingon will burn too.
If he stays to defend Klingon then Romex should roll.
Todd what did you do ?
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Post by Satai Vadenn ra Sinoval on May 9, 2007 10:15:04 GMT -5
I have moved all ships from Centauri Beta and brought them to join the Vorlon party. The only thing at Beta is a base station and a cloaked klingon (I believe).
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Post by Count Blademaster on May 9, 2007 11:24:59 GMT -5
If Scott lets me I can move in 2 WSs. They were at 2113 by end of turn 9. I didnt turn in my turn 10 orders so they should be PIing next to centauri beta, so that should be a legal move. Scott?
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Post by Satai Vadenn ra Sinoval on May 9, 2007 11:30:45 GMT -5
everything works out in the end
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Post by Satai Vadenn ra Sinoval on May 9, 2007 14:06:32 GMT -5
It seems my armada might have bumped into someone on the way to Vorlon....are there any scary fleets at 2214 imp 1 of this turn?
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Post by Pew Pew on May 10, 2007 19:36:53 GMT -5
ummm Centauri dude you need to talk to my dad Assap cause..just yea and the Ws's blade would be highly appreciated.
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Commander Malex
Backyard Yowler
SAY HELLO TO MY LITTLE FRIEND! "Kat-Of-Endless-Droning"
Posts: 881
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Post by Commander Malex on May 11, 2007 7:05:39 GMT -5
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Post by Da Brain on May 11, 2007 7:33:36 GMT -5
Yes not turning in orders results in a PI for all ships so yes they execute on and back up the fleet. I have not actually looked over movement but will do so tonight and maybe you guys I see are already sorta resolving it yourselves I see.
That should be fine to do as again it is the end of days. Whatever survives can goto Vorlon if you folks wish, all are well within the movement ranges to make it there for turn 12 imp 1, the big battle time.
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Commander Malex
Backyard Yowler
SAY HELLO TO MY LITTLE FRIEND! "Kat-Of-Endless-Droning"
Posts: 881
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Post by Commander Malex on May 11, 2007 10:04:19 GMT -5
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Commander Malex
Backyard Yowler
SAY HELLO TO MY LITTLE FRIEND! "Kat-Of-Endless-Droning"
Posts: 881
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Post by Commander Malex on May 11, 2007 10:20:20 GMT -5
PS Da Cheese Meister El Hefe... What was the results of the roll we never made for what's at Klingon Prime (AKA Centauri-Occupied )... What Shadow sizes and numbers are there? Remember Todds got a base and I the cloaked ship there.
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Post by Satai Vadenn ra Sinoval on May 11, 2007 11:25:23 GMT -5
All sounds good to me except one question. Can a ship PI into the Vorlon nebula? If that was possable, my ships at Beta could have PI into the nebula if there was a ship next to them.
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Post by Da Brain on May 11, 2007 11:37:58 GMT -5
Read the rules, I cut and copied them for you,.. now can you tell me if you can answer the ? If you still need help I will sift through it.
5 Patrol/Intercept (PI xxxx) – Reactionary movement. The fleet patrols its hex, scanning surrounding hexes to the fleet’s maximum sensor range. If a target is detected, the patrolling fleet is informed of the target fleet’s presence and has the option to execute an Intercept move toward the target 1 hex, or retreat one hex (I phone with that option on the impulse it occurs). This occurs in the same impulse in which the target is detected. In this plot, xxxx is the original hex of the patrolling fleet. See Sensor Range And Detail for a description of the information given to the patrolling fleet. A ship or fleet can execute an intercept move multiple times during a turn, but may not exceed its normal campaign movement. Say you PI the entire turn, if an enemy fleet is moving within your sensor range you could move multiple times that turn
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Post by Satai Vadenn ra Sinoval on May 11, 2007 12:13:23 GMT -5
My ? is not about PI in general but PI into the nebula. My understanding is we can not see into the nebula. I am probably wrong and will endure the wrath of the ref to read the rules.
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